# How a card shop makes money selling packs online

How you make money

## You set the margin on every pack before it goes live.

You set the price and the prizes for each pack. **OripaOS shows what you keep before you publish**, so you always know your numbers.

1. **Stock cards** Your collection, shop stock or cards bought wholesale from us.
2. **Build a pack** Pick a format, set the price and the prizes.
3. **Players open it** Every pull is paid for before it's opened.
4. **Ship every pull** Every card goes to the player who pulled it, unless you turn on sell-back.

Pulled cards wait in the player's vault until they ask you to ship.

### You set the price.

Price per pack, number of packs and prizes. You see your margin before you publish.

### Your margin starts when you buy.

Cards from your buylist, trade-ins and collections often cost less than market value. Pulls ship by default, and each player's cards go out together in one package.

### See what you could keep.

Move the sliders. This is an illustration, not a forecast.

Packs sold per month **800**

Price per pack **$25**

Your margin per pack **30%**

Pack sales **$20,000**

Your margin **$6,000**

Processing & shipping (est.) **$2,500**

OripaOS fee (3.99%) **$798**

You keep each month **$2,702**

After estimated payment processing, shipping and supplies. Before ads, hosting, email, SMS and taxes. Results depend on your cards, prices and marketing.

### Free guide: How an online pack shop makes money.

Where your margin comes from, pricing your first three packs, the rules to follow and your first 30 days. Sent to your inbox.

The market

## Online pack opening is already a large market. There's room for your shop.

Collectors spend hundreds of millions a month opening cards online, live and in stores. **These are published numbers, with sources below.**

$284.3M[1]

spent in a single month (July 2026) across five onchain pack platforms.

$433.5M[2]

in pack sales on one onchain pack platform in a single quarter (Q3 2026).

$8B+[3]

in live-selling sales on Whatnot in 2025, more than double the year before.

$2.5B[6]

Pokémon US sales in 2025, up 87%.

### See four more figures

8×[4]

eBay Live sales growth, year over year (Q2 2026).

26.8M[5]

cards graded in 2025. Trading-card games up 95%.

+57%[7]

GameStop collectibles sales growth. Now 45% of its revenue.

$2.3B[8]

Japan's trading-card market in FY2025, up 12%. Nearly 30% of all toy sales.

## Your own oripa shop. Everything in one place.

[Apply for early access](https://oripaos.com/#apply) [Open a demo pack](https://oripaos.com/demo/)

3.99% of sales · Your own payment account · Launching in the US

1. Blockworks Research, "Who is winning the onchain gacha trade", Aug 20, 2026 (Collector Crypt, Courtyard, Phygitals, Beezie, Monster). 2. Pine Analytics, Collector Crypt quarterly report, Oct 12, 2026. 3. Whatnot, 2026 State of Live Selling report, Jan 2026. 4. eBay Q2 2026 earnings release, Aug 5, 2026. 5. GemRate data via Sports Illustrated, Jan 4, 2026; all major graders, trading-card and non-sport categories. 6. Circana US toy industry data via Toys n Playthings, Feb 5, 2026. 7. GameStop Q2 fiscal 2026 earnings release, Sep 8, 2026. 8. Japan Toy Association, domestic toy market FY2015–2025, Aug 2026; FY2025 is a preliminary figure.

Copying or reverse engineering the OripaOS software or its product screens is not permitted.

**Legal notice.** OripaOS provides software only. Each store is run by an independent operator, who decides what to sell, to whom and where, and is responsible for following the laws that apply, including rules on gambling, lotteries, sweepstakes, consumer protection, tax, privacy and age. Selling packs with randomly assigned prizes is restricted or prohibited in some states and countries; OripaOS may limit regions and may decline or suspend stores it believes are operating unlawfully. Stores sell only to adults (18+, or older where required) and show odds and prize lists before purchase. Nothing on this site is legal, tax or financial advice; speak to a lawyer licensed where you plan to sell before you launch.

Market figures describe the overall market and other companies. They are not a forecast of any store's results. Pack artwork is original demo art. Cards shown are examples of graded cards a store might sell. ©2026 Pokémon. ©1995–2026 Nintendo/Creatures Inc./GAME FREAK Inc. TM, ®Nintendo. OripaOS is not produced by, endorsed by or affiliated with The Pokémon Company, Nintendo, Creatures or GAME FREAK. Calculator figures are illustrations, not forecasts or guarantees.

Web page: https://oripaos.com/making-money/
